Post by Dimitri Kalic on Apr 16, 2010 16:23:03 GMT -5
"I will not die a monster."
Name: Dimitri Armenko Kalic
Nicknames / Alias: Carthage, The Broken Jester
Gender: Male
Age: 28
Race: Human: Dying Soul
Birth date: October 13, 1972
Birthplace: Undetermined City in Northern Russia
Alignment: Chaotic Absent
Occupation: Anything available; Currently a Waiter.
Appearance:
While the Jester's appearance is covered completely from head to toe, Carthage is far from being the most attractive of people. A man who has clearly spent some time naturally healing from injuries, he has a slightly crooked nose and an oddly angled jawline, sporting dark rings under his eyes and a very messy, faded blond hairstyle. He apparently wears contacts, having bronze eyes.
Standing at six-foot-three [6'3"], Carthage is moderately tall, but is not muscular. He makes up for his lack of muscularity by being incredibly lithe, something attained through his intense hobbies of Parkour and Capoeira.
Carthage has no Chain of Fate connecting him to the mortal world, though does not display the typical hole in the chest of those who lack its powerful bonds.
Attire:
[Carthage]
Carthage wears a very typical, formal outfit, typically wearing a Black Blazer over a gray collared shirt, and black slacks. Unusually for terms of formal wear, he wears standard sneakers, leather gloves, and has no tie at any given time. In a way, he looks casually professional, something he relies on to assist his facade of a grasp on his pseudo-life.
[The Jester]
- Red Trench Coat with multiple pouches sewn onto it with white thread. This coat is covered with multiple patches and is very clearly worn almost ceaselessly.
- Black Slacks. No visible wear, and are likely the newest part of his outfit.
- Gold-Crowned, Red Jester Cap, Twin tailed.
- Black and Red Checkered Body Suit, worn under other attire.
- Black Boots, no visible buckles.
- Red Cloth Belt, slightly bloodstained.
- Black Gloves.
Personality:
"Puppets listen."
It goes without saying that Carthage has a very broken grasp on the basic fundamental facts of reality. Unlike the mad, cackling figures that most would consider 'insane', Carthage is instead cursed with an unhealthy dose of realistic contempt. He is not a blatant psychotic, very subtle in his madness and coldly driven to find a way around it on his own terms. Unfortunately, his time in therapy with his doctors seems to only make him grow more uncomfortable with the laws of reality with greater rate. Carthage grows ever more paranoid and ever more clueless with each passing day as time seems to spiral around him blindly. In ways, it seems that he can see everything worth seeing simultaneously.
However, being a creature that is slowly deteriorating into nothingness that has no hope of a life or home after death is reasonably taxing on the healthy mind. Knowing there is a paradise awaiting you after your demise and being forever deprived of it is easily an agonizing concept. While his madness is subtle, it is very clearly overwhelming in its very being. As a result, his forced facade of sanity is very steadily collapsing upon itself, most gloriously displayed in utter nervous breakdowns as he is slowly led by a leash closer to the end of his days.
In many cases, Carthage has locked himself in his small apartment for weeks on end doing nothing more than writing what he sees in countless books that now line the shelves of his home, all corners blocked off. When he runs out of ink or paper, he desperately claws it into the walls, shelves, anything that he can craft into an image or words in some way or form. However, after his "episodes", as coined by one of many local therapists, he is extremely withdrawn and calm. It goes without saying that on terms of work, this has crippled his ability to maintain any job for more than a year.
However, with great madness comes great unpredictability. Carthage is insane, but at the same time is an extremely detail-oriented man who can pick out small details at the drop of a hat. Further, he is very capable and intelligent, only repressed by his clear madness and its sudden attacks towards his well being. All of this adds together with athletic hobbies.
If he still lived in Russia, he would have been one of the Spetsnaz by now. Be it extensive self-training through Capoeira to his Parkour hobby, it is apparent that Carthage makes up for his mental flaws with physical training of varied sorts.
Weaknesses:
The Mask - The Mask that the Jester wears at all times is the source of all of his abilities, ranging from his ability to project energy at high velocities in large quantities to his ability to seemingly absorb impacts. Without this, he is quite frail and easily damaged.
The ArchDuke - Carthage is under the strict belief that an abnormally powerful Hollow named 'The ArchDuke' is constantly tracking him and wishes to kill him. No such Hollow exists, but the fear that his own creation has instigated in him has left him infinitely afraid of dark rooms with corners.
View Askew - Without his mask, Carthage is granted a very special visual take on the realm of spirits. More accurately, he sees it in a far more horrific light, seeing hollows as utter abominations even in comparison to their already excruciatingly distorted appearance, much to the sorrow of his mental health, and sees Shinigami and other beings as faceless shadows at best. In some instances, he sees Shinigami quite normally, though he is entirely reliant on the mask for his sense of sanity. Sometimes, however, he considers it to be to his advantage to see "more freely than the others"
Paranoid - While approaching the Jester is extremely easy, convincing him to trust you is an entirely different matter. Carthage has absolutely no trust in either humanity or any other beings, forcing him to become lethally self reliant, not even trusting others to assist him in fixing broken bones when both of his arms have been shattered.
Person of Mass Destruction - Carthage seems to be a beacon for calamity in one way or another, be it self-instigated through use of his own powers in self defense to being caught in the middle of some conflict without any warning. Further, using his abilities tend to have fairly wide-reaching results, assuming he doesn't cripple himself first.
Spiritual Pressure: None [Powerful]
Total Stat Points: 75 [700]
Stats:
Strength: 10 [100]
Agility: 10 [100]
Speed: 3 [50]
Reflexes: 5 [100]
Charisma: 2 [10]
Intelligence: 5 [40]
Will: 30 [150]
Defense: 3 [55]
Stamina: 5 [55]
Endurance: 2 [30]
Arcana:
The effects of the Jester's mask are very aptly described in the simple word 'Arcana'; Mysterious, or Specialized Knowledge. In the case of the Jester, the exact way that the mask he wears works are entirely unknown, and the very fact that he is aware of how to use it is heavily implied to be mostly reliant on guesses and speculations. Regardless, it provides a very blatant list of uses of the bizarre energy source it seems to infinitely supply to its wearer, as well as even providing an unexpected source of defense when used as an improvised, small shield. Combined with an extremely unusual variation of Capoeira, the Jester is an almost laughably lethal opponent in combat.
Unworn Defensive - When not worn, the Mask maintains its own energy source; this causes it to function as a very small, if effective, shield of sorts; Any impact to the mask when not fixed to the Jester's face results in a very powerful backlash, and while the shock tends to injure the man holding it, it sends the brunt of the attack's force rebounding towards a new target.
Worn Defensive - While this particular ability tends to entirely disable any other use for some undetermined set time, the results are worth the loss of any ranged combat abilities. By transferring the mask's source of power from external use to internal reinforcement, the Jester can shrug off essentially any impact. Of course, the problem is that he has no idea exactly how long it lasts, and when it does he tends to take a significant amount of damage because he has not realized it.
Offensive - The primary use for his mask is shown in its incredible offensive capabilities of Energy Projection in its many forms. Utilizing an energy source clearly drawn from some place unseen by others, a crystalline blue, flamelike energy only visible when in motion, the mask can provide a notable array of offensive attacks, ranging from the ability to simply form small sparks of energy to punch people in the face with to developing a massive pillar of energy that lashes out in all directions. The more powerful the attack is, however, the more agonizing pain is struck into the Jester, though he suffers no real damage for using any of them. He uses this, perhaps ironically, to make himself appear as a Quincy early on before revealing that he is in fact a much more erratic and unpredictable opponent.
Depending on the force of impact, the resulting shock sounds very similar to a massive collection of shattering glass.
Physical Alteration - When wearing the mask, the Jester's spiritual pressure very suddenly returns with crushing force, as well as amplifying his actual physical abilities by a noticeable degree. This effect is ongoing and remains entirely unhindered until the mask is removed and his capabilities are suppressed again. This also permits him to fall from incredible heights unscathed, though typically after so long his mask triggers a blaze of energy that causes a powerful shock when he finally hits the ground.
Apparent Omnipresence - Occasionally he can be seen in multiple places simultaneously, something he has no control over but uses as a form of psychological warfare. In some way, it seems as if it is almost impossible to be anywhere without him being at least somewhere in the background. This may not actually be because of his mask.
Equipment / Inventory:
The Broken Jester's Mask
Small Collection of Broken Hollow Masks
Well-used Machete
Steel-bound Book and Pen
Bio:
Dimitri Armenko Kalic was "born" into the family of a military man in the early '70s, raised by his extended family more than his own parents due to family conflict and complications. Most specifically health complications of his own. Dimitri spent only the first ten years of his life in Russia before he was brought to Japan for the sake of better job opportunities for much of his family, finding a fascination in horror stories, particularly those involving H.P. Lovecraft's famous Eldritch Abominations in all of their terrifying glory.
In Academics, Dimitri displayed a sort of competent adequacy despite limited effort, truly not excelling in anything but doing well enough to account for 'decent' in all of his works. His true talents lay in reading fiction and athletics, although like the brunt of his life he lacked the will to draw upon these innate capabilities for the sake of a simpler life. In short, Dimitri was exceedingly lazy, and nothing seemed to push him to action. But all things must come to an end.
You see, in some ways Dimitri was never really alive. To the untrained eye, he was very simple and normal, save for a bizarrely low body temperature. To the spiritual world, though, there were much more significant details lacking, most spectacularly the chain of fate entirely. The exact time his eyes started to allow him to view the spiritual world is difficult to pinpoint, and the time he found or made the mask he possesses is even more complex and variable.
Regardless of time, when he first saw into the spiritual realm he didn't even realize it. And then there was a hollow. While most spiritual entities would likely view a hollow as merely somewhat distorted, Dimitri saw them perhaps infinitely more accurately than any other. Perhaps it was a lapse of sanity finally catching up with him. In any case, it was one of the most deeply unnerving moments in his life.
Shortly after evacuating to a place he considered a safe haven, the mask he wore fell into his possession through unforseen and unknown conditions, though the irreversible effect on the man's sanity had rattled him to a core and deeply traumatized an already somewhat cracked psyche. He very abruptly moved to Karakura Town out of a mere instinct that had arisen in his mind at the age of 20, taking up residence in a small apartment. He blocked all corners as his first priority, having just recently realized his own concept of the ArchDuke, and began work.
As expected in such an "active" town, his mental health very rapidly deteriorated to a point of absolute madness, and he promptly took up therapy, under the impression that he was suffering from severe hallucinations of every sort. In some ways it just made his condition worse, perhaps on accounts that there was nothing found wrong with him other than a newly arisen nervous disorder that he very abruptly overcame with the sheer psychological force that his once weak willpower had evolved into over time.
Within a short year, he took the alias "Carthage" and began his work. Day work was typical for an unemployed man; find a job. Night was different. At night he was a hunter, with weak and clueless hollows that would never know he was there as his prey. He hunted in the fashion of a Quincy; kill the creature and leave nothing. However, in a brutal tradition stolen from old nations, Carthage took on a profoundly disturbing hobby.
To be specific, he killed hollows by taking their new faces apart at the seams.
Name: Dimitri Armenko Kalic
Nicknames / Alias: Carthage, The Broken Jester
Gender: Male
Age: 28
Race: Human: Dying Soul
Birth date: October 13, 1972
Birthplace: Undetermined City in Northern Russia
Alignment: Chaotic Absent
Occupation: Anything available; Currently a Waiter.
Appearance:
While the Jester's appearance is covered completely from head to toe, Carthage is far from being the most attractive of people. A man who has clearly spent some time naturally healing from injuries, he has a slightly crooked nose and an oddly angled jawline, sporting dark rings under his eyes and a very messy, faded blond hairstyle. He apparently wears contacts, having bronze eyes.
Standing at six-foot-three [6'3"], Carthage is moderately tall, but is not muscular. He makes up for his lack of muscularity by being incredibly lithe, something attained through his intense hobbies of Parkour and Capoeira.
Carthage has no Chain of Fate connecting him to the mortal world, though does not display the typical hole in the chest of those who lack its powerful bonds.
Attire:
[Carthage]
Carthage wears a very typical, formal outfit, typically wearing a Black Blazer over a gray collared shirt, and black slacks. Unusually for terms of formal wear, he wears standard sneakers, leather gloves, and has no tie at any given time. In a way, he looks casually professional, something he relies on to assist his facade of a grasp on his pseudo-life.
[The Jester]
- Red Trench Coat with multiple pouches sewn onto it with white thread. This coat is covered with multiple patches and is very clearly worn almost ceaselessly.
- Black Slacks. No visible wear, and are likely the newest part of his outfit.
- Gold-Crowned, Red Jester Cap, Twin tailed.
- Black and Red Checkered Body Suit, worn under other attire.
- Black Boots, no visible buckles.
- Red Cloth Belt, slightly bloodstained.
- Black Gloves.
Personality:
"Puppets listen."
It goes without saying that Carthage has a very broken grasp on the basic fundamental facts of reality. Unlike the mad, cackling figures that most would consider 'insane', Carthage is instead cursed with an unhealthy dose of realistic contempt. He is not a blatant psychotic, very subtle in his madness and coldly driven to find a way around it on his own terms. Unfortunately, his time in therapy with his doctors seems to only make him grow more uncomfortable with the laws of reality with greater rate. Carthage grows ever more paranoid and ever more clueless with each passing day as time seems to spiral around him blindly. In ways, it seems that he can see everything worth seeing simultaneously.
However, being a creature that is slowly deteriorating into nothingness that has no hope of a life or home after death is reasonably taxing on the healthy mind. Knowing there is a paradise awaiting you after your demise and being forever deprived of it is easily an agonizing concept. While his madness is subtle, it is very clearly overwhelming in its very being. As a result, his forced facade of sanity is very steadily collapsing upon itself, most gloriously displayed in utter nervous breakdowns as he is slowly led by a leash closer to the end of his days.
In many cases, Carthage has locked himself in his small apartment for weeks on end doing nothing more than writing what he sees in countless books that now line the shelves of his home, all corners blocked off. When he runs out of ink or paper, he desperately claws it into the walls, shelves, anything that he can craft into an image or words in some way or form. However, after his "episodes", as coined by one of many local therapists, he is extremely withdrawn and calm. It goes without saying that on terms of work, this has crippled his ability to maintain any job for more than a year.
However, with great madness comes great unpredictability. Carthage is insane, but at the same time is an extremely detail-oriented man who can pick out small details at the drop of a hat. Further, he is very capable and intelligent, only repressed by his clear madness and its sudden attacks towards his well being. All of this adds together with athletic hobbies.
If he still lived in Russia, he would have been one of the Spetsnaz by now. Be it extensive self-training through Capoeira to his Parkour hobby, it is apparent that Carthage makes up for his mental flaws with physical training of varied sorts.
Weaknesses:
The Mask - The Mask that the Jester wears at all times is the source of all of his abilities, ranging from his ability to project energy at high velocities in large quantities to his ability to seemingly absorb impacts. Without this, he is quite frail and easily damaged.
The ArchDuke - Carthage is under the strict belief that an abnormally powerful Hollow named 'The ArchDuke' is constantly tracking him and wishes to kill him. No such Hollow exists, but the fear that his own creation has instigated in him has left him infinitely afraid of dark rooms with corners.
View Askew - Without his mask, Carthage is granted a very special visual take on the realm of spirits. More accurately, he sees it in a far more horrific light, seeing hollows as utter abominations even in comparison to their already excruciatingly distorted appearance, much to the sorrow of his mental health, and sees Shinigami and other beings as faceless shadows at best. In some instances, he sees Shinigami quite normally, though he is entirely reliant on the mask for his sense of sanity. Sometimes, however, he considers it to be to his advantage to see "more freely than the others"
Paranoid - While approaching the Jester is extremely easy, convincing him to trust you is an entirely different matter. Carthage has absolutely no trust in either humanity or any other beings, forcing him to become lethally self reliant, not even trusting others to assist him in fixing broken bones when both of his arms have been shattered.
Person of Mass Destruction - Carthage seems to be a beacon for calamity in one way or another, be it self-instigated through use of his own powers in self defense to being caught in the middle of some conflict without any warning. Further, using his abilities tend to have fairly wide-reaching results, assuming he doesn't cripple himself first.
Spiritual Pressure: None [Powerful]
Total Stat Points: 75 [700]
Stats:
Strength: 10 [100]
Agility: 10 [100]
Speed: 3 [50]
Reflexes: 5 [100]
Charisma: 2 [10]
Intelligence: 5 [40]
Will: 30 [150]
Defense: 3 [55]
Stamina: 5 [55]
Endurance: 2 [30]
Arcana:
The effects of the Jester's mask are very aptly described in the simple word 'Arcana'; Mysterious, or Specialized Knowledge. In the case of the Jester, the exact way that the mask he wears works are entirely unknown, and the very fact that he is aware of how to use it is heavily implied to be mostly reliant on guesses and speculations. Regardless, it provides a very blatant list of uses of the bizarre energy source it seems to infinitely supply to its wearer, as well as even providing an unexpected source of defense when used as an improvised, small shield. Combined with an extremely unusual variation of Capoeira, the Jester is an almost laughably lethal opponent in combat.
Unworn Defensive - When not worn, the Mask maintains its own energy source; this causes it to function as a very small, if effective, shield of sorts; Any impact to the mask when not fixed to the Jester's face results in a very powerful backlash, and while the shock tends to injure the man holding it, it sends the brunt of the attack's force rebounding towards a new target.
Worn Defensive - While this particular ability tends to entirely disable any other use for some undetermined set time, the results are worth the loss of any ranged combat abilities. By transferring the mask's source of power from external use to internal reinforcement, the Jester can shrug off essentially any impact. Of course, the problem is that he has no idea exactly how long it lasts, and when it does he tends to take a significant amount of damage because he has not realized it.
Offensive - The primary use for his mask is shown in its incredible offensive capabilities of Energy Projection in its many forms. Utilizing an energy source clearly drawn from some place unseen by others, a crystalline blue, flamelike energy only visible when in motion, the mask can provide a notable array of offensive attacks, ranging from the ability to simply form small sparks of energy to punch people in the face with to developing a massive pillar of energy that lashes out in all directions. The more powerful the attack is, however, the more agonizing pain is struck into the Jester, though he suffers no real damage for using any of them. He uses this, perhaps ironically, to make himself appear as a Quincy early on before revealing that he is in fact a much more erratic and unpredictable opponent.
Depending on the force of impact, the resulting shock sounds very similar to a massive collection of shattering glass.
Physical Alteration - When wearing the mask, the Jester's spiritual pressure very suddenly returns with crushing force, as well as amplifying his actual physical abilities by a noticeable degree. This effect is ongoing and remains entirely unhindered until the mask is removed and his capabilities are suppressed again. This also permits him to fall from incredible heights unscathed, though typically after so long his mask triggers a blaze of energy that causes a powerful shock when he finally hits the ground.
Apparent Omnipresence - Occasionally he can be seen in multiple places simultaneously, something he has no control over but uses as a form of psychological warfare. In some way, it seems as if it is almost impossible to be anywhere without him being at least somewhere in the background. This may not actually be because of his mask.
Equipment / Inventory:
The Broken Jester's Mask
Small Collection of Broken Hollow Masks
Well-used Machete
Steel-bound Book and Pen
Bio:
Dimitri Armenko Kalic was "born" into the family of a military man in the early '70s, raised by his extended family more than his own parents due to family conflict and complications. Most specifically health complications of his own. Dimitri spent only the first ten years of his life in Russia before he was brought to Japan for the sake of better job opportunities for much of his family, finding a fascination in horror stories, particularly those involving H.P. Lovecraft's famous Eldritch Abominations in all of their terrifying glory.
In Academics, Dimitri displayed a sort of competent adequacy despite limited effort, truly not excelling in anything but doing well enough to account for 'decent' in all of his works. His true talents lay in reading fiction and athletics, although like the brunt of his life he lacked the will to draw upon these innate capabilities for the sake of a simpler life. In short, Dimitri was exceedingly lazy, and nothing seemed to push him to action. But all things must come to an end.
You see, in some ways Dimitri was never really alive. To the untrained eye, he was very simple and normal, save for a bizarrely low body temperature. To the spiritual world, though, there were much more significant details lacking, most spectacularly the chain of fate entirely. The exact time his eyes started to allow him to view the spiritual world is difficult to pinpoint, and the time he found or made the mask he possesses is even more complex and variable.
Regardless of time, when he first saw into the spiritual realm he didn't even realize it. And then there was a hollow. While most spiritual entities would likely view a hollow as merely somewhat distorted, Dimitri saw them perhaps infinitely more accurately than any other. Perhaps it was a lapse of sanity finally catching up with him. In any case, it was one of the most deeply unnerving moments in his life.
Shortly after evacuating to a place he considered a safe haven, the mask he wore fell into his possession through unforseen and unknown conditions, though the irreversible effect on the man's sanity had rattled him to a core and deeply traumatized an already somewhat cracked psyche. He very abruptly moved to Karakura Town out of a mere instinct that had arisen in his mind at the age of 20, taking up residence in a small apartment. He blocked all corners as his first priority, having just recently realized his own concept of the ArchDuke, and began work.
As expected in such an "active" town, his mental health very rapidly deteriorated to a point of absolute madness, and he promptly took up therapy, under the impression that he was suffering from severe hallucinations of every sort. In some ways it just made his condition worse, perhaps on accounts that there was nothing found wrong with him other than a newly arisen nervous disorder that he very abruptly overcame with the sheer psychological force that his once weak willpower had evolved into over time.
Within a short year, he took the alias "Carthage" and began his work. Day work was typical for an unemployed man; find a job. Night was different. At night he was a hunter, with weak and clueless hollows that would never know he was there as his prey. He hunted in the fashion of a Quincy; kill the creature and leave nothing. However, in a brutal tradition stolen from old nations, Carthage took on a profoundly disturbing hobby.
To be specific, he killed hollows by taking their new faces apart at the seams.