Post by Ichigo Kurosaki on Mar 26, 2010 23:36:56 GMT -5
Spiritual Pressure can range to ten levels -
None, Minuscule, Lesser, Light, Average, Moderate, Above Average, Stunning, Powerful, and Massive.
Depending on the type of character you're playing and the detail of your biography, you will be grouped accordingly, and can progress upwards as you RP. You can never go down or become weaker.
For Example: While Don Kanonji may hold a Minuscule spiritual pressure, Aizen commands a highly massive strength that can freeze up or even injure weaker opponents.
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Going hand and hand with the Spiritual pressure systems are the stat systems, which will be explained according to each stat. You may start with 50 stat points, and more can be earned in each thread by admin discretion, unless you are a cannon character or playing a higher level character to start with, as naturally, they will start with more. If your points are higher then someone Else's your character is 'better' then the other with it. For example, examine Uryu and Renji, Uryu would have a high intelligence, around 75, while say Renji has one around 25. Uryu would be considered 'smarter' in the RP.
Strength: Pretty simple. Strength determines how hard you can hit. For the first 4 points, you can lift 50 pounds, or hit the equivalent. Every point afterwords adds 10 pounds to this limit.
Agility: The ability to move during a fight or while shun-po-ing. This is basically how quickly you can move your arms and legs and fight while moving quickly.
Speed: Speed is the speed of your character, or how fast they can run. investing points here will allow you to beat others in foot races, shun-po faster, and hit quicker.
Reflexes: Your reflexes determine your ability to dodge projectiles, attacks, and parry blows with your weapon.
Charisma: Charisma is the Social aspect of your character, each point spent here makes him or her more inspiring to others, and every point makes it easier for them to meet people and make friends.
Intelligence: Intelligence is the 'smartness' of your character. It pretty much measures how far ahead they can think and how intelligent they are.
Will: Will is the ability to stand and continue fighting, to keep going no matter what weaknesses or injuries you have. It is your character's resolve.
Defense: Another basic stat, Defense allows you to completely block attacks, either with an ability or with your body.
Stamina: Stamina is how long you can keep pumping abilities and kido out of your system. It's how much energy you possess.
Endurance: And finally, Endurance measures how much of a beating your character can take before losing.
None, Minuscule, Lesser, Light, Average, Moderate, Above Average, Stunning, Powerful, and Massive.
Depending on the type of character you're playing and the detail of your biography, you will be grouped accordingly, and can progress upwards as you RP. You can never go down or become weaker.
For Example: While Don Kanonji may hold a Minuscule spiritual pressure, Aizen commands a highly massive strength that can freeze up or even injure weaker opponents.
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Going hand and hand with the Spiritual pressure systems are the stat systems, which will be explained according to each stat. You may start with 50 stat points, and more can be earned in each thread by admin discretion, unless you are a cannon character or playing a higher level character to start with, as naturally, they will start with more. If your points are higher then someone Else's your character is 'better' then the other with it. For example, examine Uryu and Renji, Uryu would have a high intelligence, around 75, while say Renji has one around 25. Uryu would be considered 'smarter' in the RP.
Strength: Pretty simple. Strength determines how hard you can hit. For the first 4 points, you can lift 50 pounds, or hit the equivalent. Every point afterwords adds 10 pounds to this limit.
Agility: The ability to move during a fight or while shun-po-ing. This is basically how quickly you can move your arms and legs and fight while moving quickly.
Speed: Speed is the speed of your character, or how fast they can run. investing points here will allow you to beat others in foot races, shun-po faster, and hit quicker.
Reflexes: Your reflexes determine your ability to dodge projectiles, attacks, and parry blows with your weapon.
Charisma: Charisma is the Social aspect of your character, each point spent here makes him or her more inspiring to others, and every point makes it easier for them to meet people and make friends.
Intelligence: Intelligence is the 'smartness' of your character. It pretty much measures how far ahead they can think and how intelligent they are.
Will: Will is the ability to stand and continue fighting, to keep going no matter what weaknesses or injuries you have. It is your character's resolve.
Defense: Another basic stat, Defense allows you to completely block attacks, either with an ability or with your body.
Stamina: Stamina is how long you can keep pumping abilities and kido out of your system. It's how much energy you possess.
Endurance: And finally, Endurance measures how much of a beating your character can take before losing.